A browser game

Cow to Mars

Help the cow reach Mars. Outrun the Nokia snake.

How to play

A cow with a deadline.

Three things to remember: move, manage stamina, reach the pad.

Move the cow

WASD or arrow keys on desktop. Virtual joystick on mobile. Walk across the meadow, dodge trees, plan your route.

Sprint with boost

Hold Shift (or the boost pad on mobile) to outrun the snake. Stamina recharges when you ease off โ€” manage it.

Collect, then board

Find all five rocket parts. A green beam marks the launch pad. Walk into the pad and ride the countdown to Mars.

Built for any screen

Touch-friendly down to 360px wide. The HUD adapts, the camera pulls back, the joystick lives where your thumb lives.

The threat

A snake escaped from a 1998 Nokia.

It moves on a grid. It picks the axis that closes the gap on the cow. It never reverses into its own neck. And every 5.5 seconds, it grows another tile.

Threat profile

It is hungry. It is patient. It will grow forever.

Touching any segment ends the run. The cow becomes a hamburger. You should probably keep moving.

Starting length
3
Grows every
5.5s
Tick speed at len 20
0.30s
Max snake speed
0.22s/tick

The mission

Five parts, scattered across the meadow.

Each part lives somewhere in the field. Collect them in any order. Once all five are on board, the launch pad lights up.

  1. 1

    Fuel tank

    The bottom drum. Holds whatever cows need to leave Earth.

  2. 2

    Hull

    The white cylinder above the tank. Keeps the cow inside.

  3. 3

    Porthole

    A small blue window. Optional, but nice for the view.

  4. 4

    Fins

    Three purple stabilizers. The rocket flies, technically.

  5. 5

    Nose cone

    Pointy bit on top. Without it, no Mars.